Cold War Gamer: ORBAT - 1. British BG Part 7, The Infantry Battalion.
The Infantry Battalions basic orbat was very stable although there was a fairly high degree of variation between units around a few areas of capability. The rifle platoon was organised as follows: The Platoon HQ included a 5. Mortar firing Smoke, HE and Illum.
There was spare capacity in the Platoon HQ vehicle, which might be used to transport attached SF GPMG sections or Snipers. There were 3 rifle sections of 9 men, including the driver, they were armed with 1 8. MAW, a GPMG and SLRs with upto 6 M7. LAW AT Rocket and a number of smoke Grenades and fragmentation grenades. MAWs may be left in the vehicle dependant on the situation, I tended to dismount 1 with the reserve but not with the assaulting sections. In general for mechanised and armoured infantry battle groups these consisted of the Rifle Company, and routinely a Milan Section an SF Section and a REME Recovery section containing an FV4. Repair and an FV4.
Recovery (Warrior in Warrior units). Fuel could also come packed (in Jerry cans) they would all return to the battle group echelon (supply group) once resupply was complete. The Company Commanders Rover would loiter somewhere, I was never quiet sure where.
I will outline likely groupings in the advance, attack, reserve demolition guard and defence. These include: Royal Engineers; AVLB, AVRE, Field Section, CET, Armoured Corps; Armoured Squadron, Armoured Troop, ARRVInfantry: Recce Section. RMP detachment, Royal Artillery Javaln Detachment. Army Air Corps: AOP.
Engineer assets such as AVLB, AVRE and CET might be attached in the advance to provide mobility support by creating and improving routes through laying bridges and breaching obsticals. The critical nature of the engineer assets together with there vulnerability and there relatively low speeds made protecting them and controlling there movement an important task, this could be covered by Infantry or Armour. Troops and platoons could be cross attached but this was less frequent in the late 1.
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The RMP would deal with civilians and traffic control and the ARRV would drag any breakdowns on the bridge off it. These would be used to chanel and slow the enemy and would enhance natural obsticles such as rivers and embankments.
Route Denial, including cratering. Creation of anti tank ditches.
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Digging in of key assets, generally there were never enginers so they largely worked on the big jobs and were supported by the infantry in the more local tasks. Infantry will be either the same as the 8. Early 9. 0s Battle Group will be Up Armoured Warrior for BG HQ, Rifle Coy, Milan and FOO, up armoured Challengers for the Armour and for Artillery I'll probably move to AS9. M1. 09 AS9. 0 or Abbot, with Chieftain AVLB Chieftain AVRE and CET.
Infantry will be SA8. LSW and 9. 4mm LAW.